Why AR is better than QR in Direct Mail
21 Sep 2016
For a while QR codes (Quick Response Codes) were ubiquitous, but now they seem to have slipped into obscurity. Is it because they weren’t that good in the first place? After first downloading an app to read the QR code (often cluttered with advertising), the interaction ends once the user reaches the landing page. Don’t get us wrong, they serve a purpose: for functions not requiring human interaction they work perfectly—mail sorting, for example. But if you’re seeking intuitive user engagement with a direct-mail campaign, maybe it’s not the best medium to choose. But what is?
One of the perennial aims of direct mail is to increase response rate and conversions, and it’s to take the offer and convert it into real-life action. As the lines between print and digital merge we are faced with a wealth of integration opportunities. One such example is augmented reality (AR) and its dominating mobile technology as well as the media. A perfect example is the rise of Pokémon Go, the game that uses location information to “capture” creatures on mobile devices. The game’s rise has been meteoric and it’s widely popular with adults and children. While there have been AR games like it before, none has done it with such wide appeal.
As a marketeer there is enormous opportunity to capitalise on the popularisation and growth of such a new technology; meaning you will have to spend little time on educating your target audience who will be quick to adopt it from pure familiarity and curiosity. But you don’t need to have little monsters to make your mailer effective—you just need to give your customers a real-life experience through a digital medium.
If your product is something better experienced in the flesh, give your audience the next best thing. Now by harnessing technology, you can show them what your product looks like through their device’s camera lens, allowing them to envisage it in situ. For example, if you’re a car retailer you could help your prospect become a customer just by showing them what the car would look like in their driveway, and then perhaps it would seem like less of a stretch.
Of course, with this technology comes development, so you might look at a standalone app customers can download or a microsite triggered by NTC in their phone. There are endless ways you can build their support and showcase your product or service. You just have to know how to work it.
BREAK-OUT BOX:
600 percent increase in app downloads when AR was released
30 percent of mobile subscribers will use AR once a week
864 million smartphones have AR technology enabled
2.5 billion AR apps to be downloaded by 2017
$300 million total revenue generated by AR in 2013 / $600 million expected revenue by 2016
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